textiles
code
electronics
wood
metal
photography
interactive fiction
image
object
space
game
clothing
collaborative
time-constrained
about
Subscribe via RSS

First Person Platformer

A hacked renderer shows a 1D perspective projection of a platform game from the avatar's perspective. Perceptual cues such as atmospheric perspective (also known as distance fog) and visual allusions to classic video games aid the player's comprehension of the space.

First Person Platformer was included in Other Worlds, an exhibition on the psychogeography of game space, as part of Vector Game Art Festival in Toronto in February 2013.

With music by David Renshaw and using the Flixel library by Adam Atomic. Play it online here. (More images...)

Tags: code, game, space, collaborative


Bent Wire Automata

Photo by Matt Mets

Article on bent wire automata for the 29th issue of Make Magazine, co-written with Matt Mets.

Tags: collaborative, object, metal


Clothing for Orciny


There should be a video here. Do you have Javascript enabled?
Exhibition video

A design fiction proposal to ease navigation of the urban condition described in China Miéville's novel The City & the City. In the geographically intertwined cities of Beszel and Ul Qoma, it is a major crime to cross the border, or even to admit to the existence of the city on the other side. Each city has distinctive mannerisms and aesthetic traditions, and citizenship and "political location" are as much determined by conformity to the city's norm as they are by physical location. I propose a costume for traveling between cities as easily as walking. Clothing for Orciny was exhibited at the Detroit Design Festival in September 2011 as part of the Border Town project. (More images...)

Tags: clothing, textiles, collaborative


Contraband

Visual design for Contraband, a two player card game written by David Rusak in which smugglers and border guards vie for control of an international border crossing. The cards and mat are designed to be distributed as digital files and printed inexpensively. Contraband was exhibited at the Detroit Design Festival in September 2011 as part of the Border Town project. For the exhibition edition, the mat design was hand screen printed onto muslin. (More images...)

Tags: image, game, collaborative


Ditter

Photo by Dominic Dagradi

Ditter is a telegraph key that posts to Twitter. The project uses an Arduino microcontroller and was a collaboration with Jason C. Reed, who wrote the morse code parser. Ditter was shown at 937 Liberty as part of the Rossum's shows "Robot Resolution" and "Signal to Noise Patio," for Pittsburgh First Night and a Gallery Crawl in the Cultural District, respectively. You can read Ditter's posts (some of which are much more coherent than the others, naturally) at twitter.com/ditter. (More images...)

Tags: code, wood, electronics, collaborative, object


Ockey

Ockey is a two-player game for the iPad, created by Ognid; I did all of the visual design and collaborated on the game design. For more information, see its listing on the App Store. (More images...)

Tags: game, image, collaborative


Interactive Fiction Writing Month

Original poster for IF Writing Month

Interactive Fiction Writing Month was a project in February and March 2008 to encourage people to learn how to write IF via a series of one-week assignments. The project gained several international members and had physical meetups in several geographical locations. More information is available at the IF Writing Month website.

Tags: interactive fiction, collaborative, time-constrained


Theremin

Theremin is an iPhone toy by Ognid. I did the visual design.

Tags: image, game, collaborative


Instamatique

Instamatique was an experimental art show at the CMU student art gallery, the Frame, in April 2007: I made twenty-four dresses in twenty-four hours, in front of a live and internet-based audience. At the same time, Dominic Dagradi was to shoot, develop, and print fourty-eight photographs. We set up shop in CMU's student-run art gallery, opened our doors to the public, and had a team of volunteers documenting our process on the internet. With a limited palette of inexpensive materials and an even more limited timeline, the goal was to produce dynamically and not dwell on either successes or failures. Additionally, the festive atmosphere of the show encouraged many otherwise art-apathetic members of the community to look in on our progress. (More images...)

Tags: clothing, textiles, time-constrained, collaborative