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/games

instamatique.com/games is a growing collection of short experimental games.

Tags: game, code, interactive fiction


Byzantine Perspective

The opening screen of Byzantine Perspective in Spatterlight

Byzantine Perspective is a work of interactive fiction that was submitted to the 2009 Interactive Fiction Competition.

It took ninth place overall out of twenty-four entered games and tied for third place in the "Miss Congeniality" (authors' choice) category. It also won the 2009 XYZZY Award for Best Individual Puzzle. More information, including links to reviews and critiques from the wonderful and international interactive fiction community, can be found at its IFWiki page -- my personal favorite is Emily Short's review for Jay Is Games.

Byzantine Perspective was written in Inform 7. You can download its zcode file (playable on any interpreter with Blorb support) here, or play it online via the Parchment interpreter here. The map feelie is recommended to any players who do not explicitly desire a more challenging experience; it can be downloaded here. (More images...)

Tags: interactive fiction, code, game, space


Interactive Fiction Quickstart Card

This is one side of a postcard given out at the Penny Arcade Expo East in March 2010 as part of a public outreach program by the People's Republic of Interactive Fiction. The card is a reference for many of the most common commands encountered by players of interactive fiction in a convenient postcard-sized format. The text is by IF visionary Andrew Plotkin.

A PDF version of the card can be found here; it can also be found, along with various other less faithful formats, at the PR-IF website. It is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License.

Tags: interactive fiction, image, object


Memento Moratori

The opening screen of Memento Moratori in Spatterlight

A Fleeting Case of Self-Possession, or, Memento Moratori is a work of interactive fiction that won third place in the 2010 IntroComp, a competition for short introductions to ostensible longer works of interactive fiction.

More information can be found at its IFWiki page, or you can read a pair of charming tweets from an internet stranger here and here.

Memento Moratori was written in Inform 7. You can download its zcode file (playable on any interpreter with Blorb support) here, or play it online via the Parchment interpreter here.

Tags: interactive fiction, code, game


Interactive Fiction Writing Month

Original poster for IF Writing Month

Interactive Fiction Writing Month was a project in February and March 2008 to encourage people to learn how to write IF via a series of one-week assignments. The project gained several international members and had physical meetups in several geographical locations. More information is available at the IF Writing Month website.

Tags: interactive fiction, collaborative, time-constrained